Prices for all 31 allowlisted tickers
Read in the browser from per-asset Chainlink feeds on chain 4663, with the block attached. Every uiMultiplier is read too; three of them are already above 1.0.
Pick a company. Build a factory. How fast it produces is how that company is actually doing.
Live prices for 31 allowlisted tickers, read from Chainlink feeds on chain 4663.
Step one
Choose the company your factory runs on. This is permanent for that factory.
Step two
Output accrues every second, whether or not you are here.
Step three
Spend output and burn $TICK to raise the rate. Every upgrade burns.
Step four
A faster line buys faster upgrades. That is the whole loop.
A factory is one company and one rate. The rate is a base figure, times whatever upgrades you have bought, times a bounded function of how that company's tokenised equity is actually priced.
Output is game currency. It buys upgrades and nothing else. It is not redeemable, not transferable, and not worth anything.
See the tickers →Window 2026-09-01 19:11 → 2026-09-02 19:36 UTC, 14 rounds walked, read at block 52,886,913. The curve is bounded to 0.5×–1.5×.
A factory whose rate goes to zero on a red day is a game nobody plays. Production slows. It never stops, and it is never faster than one and a half times.
Output accrues while you are away. Nothing decays, nothing expires, and nothing punishes you for leaving.
The exact change to the rate is on the button before you buy, not after.
31 of 31 allowlisted tickers priced at this block.
Production slows. It never stops. The curve is compressed and it is published on this page, with the numbers it produces at each level of change.
No. Output accrues while you are away.
Every upgrade burns it. That is its only job. There is no second currency and no way to buy an advantage that is not the burn.
No. Build another factory.
No. They are tokenised debt securities providing economic exposure to a share price — not shares, no ownership, no votes.
Ranked by production rate. It fills from chain state and never from a seed file.
Nobody has built a factory, because there is no factory contract to build one in. Zero entries — a real zero, not a loading state.
Three states, no adjectives. Anything not on this list does not exist.
Read in the browser from per-asset Chainlink feeds on chain 4663, with the block attached. Every uiMultiplier is read too; three of them are already above 1.0.
Implemented, bounded and published, and evaluated against real feed history for the selected ticker.
A local preview. It runs the real curve against the real live price, in your browser only. Nothing is on-chain, nothing is saved, and closing the tab loses it.
No factory contract, no upgrade contract, no persistence. Nothing has been deployed and nothing has been audited.
No contract, no supply, no burn. The burn figure on this page reads zero because there is nothing to read, and it says so.
Empty because nobody has built a factory, not because it is hidden. It will fill from chain state and never from a seed file.
This is a game. Output is game currency, is not redeemable for anything of value, and in-game assets carry no guarantee of real-world value.